If i triangulated my models more would that help give the normal more geometry to spread out and display properly? thinking of it like this example I found, https://us.v-cdn.net/5021068/uploads/editor/la/l666u3wktcaa.png
Good job on making some solid progress. The visual size of the checkers is completely arbitrary, for example in 3ds max you can choose how much the checkers tile; Both cubes are UV'd the exact same, they just have differently tiling materials. What DOES matter however, is the size of the checkers in relation to one…