@PyrZern Right :) If he wasn't changing the size of initial sphere, then 100 would be fine. (unless it works differently for everyone, then my mistake :P) @womball Skull looks better at this moment, you need to tweak things tho: - zygomatic bone is too long, imagine that the earhole usually cuts skull in a half(side view).…
This is starting to feel right. Major trimming of the skull shape and neck size. Jaw line reworked, but is feeling much better. Mouth is redone. Nose is reshaped and more planar. Eyelids were thickened and rotated downward to make the upper eyelid stick out more thick just looks better. I extended the upper eyelidas well…
Like guys are saying, drop down to lower subdivision. If you're using Dynamesh, you shouldn't get higher than 100 before achieving the likeness. Creating a likeness is a really hard process, which cannot be achieved without anatomy knowledge of the face. You can't just copy the shapes, you need to know what creates them,…