It's a work around i started using when working on older engines where real time rendering engine isn't up to date to display spec/gloss maps properly. It is also sometimes useful on smaller objects to save texture memory or on objects in an area with static lighting. It's sort of an old school way of baking diffuse…
So I did a first texture pass on a project and here are some issues I ran into: - Most annoying one, I'm yet to figure how to re-import a map once a project has been created. I often make changes to my base maps as I work through and right now i have to restart the project over again or manually find the layers and replace…