Hi I am creating a set of animations for this skeleton who lives in a dungeon. it is made for a VR game, so everything should be cycle. the skeleton used to be a guard who got killed and come back to life, he is full of hatred, and creeping about in the dungeon waiting to kill the player. I just did the first walk cycle. I…
Well, the biggest thing for the walk right now is if you want to put it in game, his feet will be sliding everywhere. When programming moves a character in game, they move it by a set amount every second. so, let's say it moves at a constant 1m per second. Because your feet pause at the end of each stride, it will appear…