Not a maxscript person but wouldn't you just have to grow the selection then convert from verts to edges? So you select a vertex, then the script adds the first set of connected verts to the selection and converts that to edges.
Hello, I would like to convert one vertex to edges in unwrap uvw but it doesn't work with one uv vertex selected ... it do work with 2 vertices or more. Do anyone know how can i achieve that ? So basiclally we select one Uv vertex we execute the script and boum, we do obtain all the adjacent edges. Thanks. Massimo
I made a slightly faster version (it's missing the checks FishMans script has and unwrap needs to be the first modifier, but those should be easy enough to fix), the most expensive calls seems to be the conversions, setters and getters. I'm guessing that the relation between vert/edge/faces neighbours aren't stored and…