Hello, I would like to convert one vertex to edges in unwrap uvw but it doesn't work with one uv vertex selected ... it do work with 2 vertices or more. Do anyone know how can i achieve that ? So basiclally we select one Uv vertex we execute the script and boum, we do obtain all the adjacent edges. Thanks. Massimo
Not a maxscript person but wouldn't you just have to grow the selection then convert from verts to edges? So you select a vertex, then the script adds the first set of connected verts to the selection and converts that to edges.
No this will not work because if you have a plane 2x2 [so 4 faces]. And you select the vertex in the middle. With what i'm searching for i should have 4 edges selected [basically the cross] but with what you suggest you will get all edges selected [12 edges.]
Hello Monster thanks for your help however as i told before it partialy work as this method select more edge than what it should. If it's all quad than ok. if there's only one triangle it fail please have a look at the video https://db.tt/O3NCSykU this video start with your solution and show the result with one edge that…