Thank you for your comments! I'm sorry I don't speak english very well. I used UDK instead of UE4 because I started this project one year ago during my free time and I had to learn everything. I'd already started work with UDK before UE4 became "free" so I decided to finish it with UDK. CARLK3D: The outside is not a…
Really interesting scene you set up! I agree though, why UDK instead of UE4? Also, is there anything else you're looking to add? Or is this finished? Not to say it doesn't look finished, I'm just curious if you had anything else planned to go into this.
Thanks you all! ROBEOMEGA, DOOMATHON, what I did :- ColorLookupTable (gamma, color/saturation) - HeightFog (density, height, falloff and distance)- FogVolume added in the corridor (for density control inside and on the outside)- some light parameters - rebuild all lights And I'm probably going to upgrade this work to UE4…
wow, 10/10 stuff. Only thing that stood out to me that perhaps didn't match the quality of the rest was the sedan cars, they seem a little low poly but only from the individual prop render, since they are mostly hidden in the scene It's fine. Any reason you choose UDK over UE4? perhaps you're just more experienced with UDK…
I second what people are asking about your use of UDK over UE4. In addition I feel that your images are lacking contrast between the lights caused by the brightness of the moon being too much. Although the GIF maker I have used has crushed some of the blacks to be darker than I intended and messed up some of the colours I…