You probably want to create a tiling texture and tile it in Unreal, then maybe add decals or vertex color transitions in Unreal to break up the tiling.
So I just started using Substance Designer for the texturing in hopes of using it to texture a city street scene that I am working on, especially the street and the bricks for the buildings. However, I'm not sure about the best way to texture the building. Should i take it into Designer and Painter and texture it there, or…