Hello! Thanks everyone for all of the comments and suggestions! LouisK: Yea, i created the hair cards from extruding from one of the edge loops. I double checked to make sure the normal and diffuse values matched the each other but ill double check. and here is the topology, diffuse and normal as flats. Selaznog: I'll push…
This is awesome. For stuff like that you could try an Unlit shader (a material that has no lighting information) and just make sure the colors where the seams are match in the diffuse. (May not work depending on what is going on with your main shader....the one applied to the wolf itself.) Worth a shot. Reminds me of this…
Hey, not sure if this would work but it might be worth a try. If you harden the edge where your jawline meets the alpha card and make sure the normal map there is plain (50% grey on R and G channel and 100% white on blue channel) that should make that edge invisible (so long as the diffuse map is the same colour…