Like Slipsius and Arturow already mentioned, the animation feels a bit messy, and you get no clear idea of what kind of weapon he's being hit with or where he's being hit. To make the animation clearer and simpler I'd figure out excactly what kind of weapon he's being hit by and keep the force of the impacts the same…
working up some material to update the reel. the death animation was lacking as someone noted before... so here's new one in the blocking+ phase https://www.youtube.com/watch?v=HS8DMzSU-vM Is it clear what's happening? Crits/Thoughts/Impressions?
Wow that went really well Hito!! I agree with Blond and for the last movement (the recovery of the overlap) it may be much . But the animation itself looks like mocap of how well it is , good job! loving the arm at the end :) !
If you want a death animation with only 1 guy on screen, I think you need to go more simple with it. Right now, its coming across as very jittery and messy. And I honestly have no idea what or why he's reacting like that. You've got pops all over the place, and his head feels like it's having a seizure. KISS. Keep it…
There's no way to include the context without making it much longer. I'll save it for some other time. for now, simplified. https://www.youtube.com/watch?v=RA_QUlrZsb0
Tightened up the first one. doing another one. Quite fun and goes pretty fast too. I'll do 3 different ones for a short montage https://www.youtube.com/watch?v=wxKnhx4_1h0
Man, it's even better. I wonder, how do you manage to make them so beliavable with all the small details and stumbling? Is there a trick? Experience? You're pretty good at it..and fking fast too!!
As Slipsius said , it seems that the hits were made by different weapons , the first ones are weak compared with the last one. Maybe a handgun following a shotgun? If he is receiving the shots to the head I think it would of been dead at the beginning , if not the movement should be in the body and less in the head