Wippity update, Toolbag on the left, substance painter on the right... finally getting used to painting skin in substance painter (it's very nice painting transmission and SSS colours at the same time as the albedo, very nice indeed!)
I got that same artbook :smile: I think your definitely headed in the right direction but looking at the sketches vs your sculpt his torso feels a little long. Also have you considered sourcing any ref from PeaceWalker or MGS2 models? Im thinking peacewalker because Im pretty sure they used sculpts as a base for those…
Starting to finalize some aspects of the sneaking suit, i think it's coming out the way i want finally! (seriously, i keep going in and redoing parts and i need to stop). I also adjusted his proportions a bit, slimmed down his arms and hips, and brought the hips up a bit to elongate the legs and shorten the torso, so he…
Here's the current state of the rig. The rig is actually being built for use with Snake too. And there are plans for full facial awesomesauce for Snake. The rigger is Alexander White, a third year student at Hertfordshire University who asked if he could rig for me, and who am i to say no, right? I was sure to pay him in…
@james01 It's a mix, i used Marvelous to do the heavy lifting, then cleaned up in zbrush, the gloves and boots are all me, as well as the "fluff" that is inside the jacket hood/around the bottom. @Griffiti I remember doing that! you eventually get a call from Miller, right? calling you a bastard haha. @glenatron hey man, i…
High poly WIP in toolbag: And so you know what reference i'm using, i have the MGS art book with all of Yoji Shinkawa's amazing sketches: Here's a scanned version for better viewing: It's been a really interesting challenge actually, trying to remain faithful to the original concept shapes, which are very definitely heavy…