I really like the barrel. Is it a displacement map for when the metal bands have more dimension? Also I was always told not to have many edges share one vertex. I know that mudbox doesn't take models in with that. Maybe if it is important, edit that part n_n
Yeah the idea is that good edge flow has mostly all four-sided polygons (minimal tris) and very little "stars" - or places where 5 edges connect at a vertex. Here is what I mean: Try to keep all of your edge flows clean like in the first image rather than in the second image: The idea is that when you bring these assets…