Most of the hard surface textures were "drawn" in NDO, only rocks, stairs and organic stuff like that was baked :) Pretty straightforward workflow tbh, model - uv - make normals on ndo - bake cavity/AO - make diffuse/spec/gloss. Towards the end I also created a few master materials to be used with DDO and they turned out…
Hey Sugus, the Megalith and platform I think I had a 2 week allocation for everything. I spent maybe a day doing a 2D concept, then two days developing the animation in a block out model to use as a final 'concept'. Since it was animation dependent, my art director wanted to see how that would work before giving the green…