So simple question (i hope), and probably a really obvious one, but right now i'm looking to set up a scene, i've been modeling all the pieces and putting them into a scene now, but i want to make it like it's been ravaged and torn up, would i do that also in Maya? Or would i export each individual asset and then just put…
I think he meant that you need to export individual assets and assemble the scene with the Unreal editor. You do that with the engine editor because it knows best how handle a scene with lots of duplicated objects (a modular scene).
Yep. Also it's better to render in a game engine because this is generally a required skill for game artists. Some games use pre-rendered assets (sprites, backgrounds, etc., all rendered in a 3d app like Maya or Max) but most games use real-time rendered assets (Unreal, Unity, CryEngine, etc.).
Thanks for those links and all eric! But i have one thing to ask because i'm not quite sure what you mean, what are you saying yes to,that i can import it to the game engine and render it out in there, or i can just render it in maya for like a portfolio piece? I'm sure it says it in one of those links just it will…