I'm getting back into using Maya (Maya LT 2016) after mostly being a Max user for many years. I spent a long, challenging day today trying to make progress on a partially completed model I started in Max a while back. I learned random small things and did all sorts of somewhat chaotic stuff, trying to replicate ways I…
With your object selected, go to Edit > Delete by type > History. Press Ctrl + Shift + MMB to add any menu option to your active shelf. Deleting history will "bake" your mesh modifications into a permanent shape and remove all nodes. If some nodes persist it means you performed a few too many complex tasks (combine,…
Deleting history is the equivalent of collapsing your modifier stack in Max. The only difference is Maya keeps track of every action instead of a collective group of actions; but after a certain amount of history nodes, going back to edit older ones is more or less worthless or undesired so there is no harm regularly…
I came from Softimage, Max is the closest thing to Softimage with regards to a modifier stack, although I've never used Max. I like many former Softimage users came from Lightwave > Softimage now my final journey because learning new software, especially 3D software in a pain, is, Maya. I have to live with it's problems…
Thanks for the information. I think the main thing I learned that day is to delete history frequently, after performing the operations Bartalon mentioned.
Of course you can do that. Mayas dependency graph /history may not be super convenient for modeling, but its very powerful for rigging, materials, fx, etc, because all aspects of maya are based on it.