@fmnoor Just to clarify, I work in Lighting which is partly why I am writing up this & researching. I do not think I am necessarily undermining the lighting role, as in the past it has generally been a case of arbitrary numbers & colours to create the desired look. This no longer works in modern day pipelines, hence the…
After experimenting with CryEngine's implementation for Luminance and Lux measuring, and EV controls, understanding and using real-world values has been an interest of mine as well. Unfortunately, it seems like Crytek's and Epic's tools for physically-based lighting are still a little early. One thing in particular that I…
Hello. Thank you for sharing, that is a lot of information. The link to the "photometric viewer" seems dead (expired domain). You mentioned at the end that decisions on light type and location aren't relevant, but let me tell you, I'd love to know more about how lights are chosen, placed etc. so that you not only light the…