Finished the heat refraction effect (I hope) https://github.com/KhronosGroup/glTF-Sample-Assets/pull/127 This one uses counter-rotating Depth and Normal maps, for a moire like distortion effect which aims to obscure the fact that it’s using rotating UVs to distort the refraction to fake something like a heat refraction…
Nice! The previous one was a lot more obviously rotating, making it look like a clear liquid on top, swirling around. This one looks really good though
your stuff is cool, i like the hatching/shading and how you are following the contours, It feels a bit soft though like you do not want to put any harder edges, is that on purpose?
Very nice effects! Great shader building, I'll try to decript them a bit more later, for now it looks a bit like black magic to me. =) Is the game announced yet ?