Made a flame marker thing. Same flame shader as before. Figured out how to make a very cheap fresnel for our mobile shaders. So I'm using Subtract instead of Power. Here's some lava, with different material values plugged in. As the player gets further in the game, we make things hotter. The rocks have a little bit of rim…
Someone asked in email how I blended the textures together on the terrains. The Shader Forge wiki was a good place for me to start. I keep going back for more tips as I make more shaders. http://acegikmo.com/shaderforge/wiki/index.php?title=Advanced_Texture_Splatting I also added a bunch of references on our wiki about…