Thanks! Tuesday I hosted a talk about iridescence and anisotropy for glTF materials. Went well I thought, and good to hear people's questions. https://www.youtube.com/watch?v=PyMgrV8BErY Slides etc. here https://www.khronos.org/events/exploring-the-artistic-frontier-unleashing-creativity-in-3d-models-with-gltf-and-pbr
this looks pretty slick, Eric. It's a shame its too pricey for mobile. Can you at least make the shader non-translucent so it can be used for lava/slime/etc as is, and then only the water variants need cheapening?
Thanks for the replies. iOS can render it fine, it's only an issue because there's a lot else happening in the level (foliage, characters, fx, etc.). It's just a fairly expensive shader, comparatively. Channel packing keeps the texture fetch quick, but it still blends together four layers. I could put this off to the side…
Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…