Hi everyone, sorry the title is so badly worded. I know this is also in the unreal documentation somewhere, but I simply cannot remember what its called, so it don't know what to look up! Any ways please can someone point me in the direction of what node allows me to create lines based off values inside the material…
Thank you for the reply Obscura, but sorry I dont quite understand this. There is currently no texture to bring anything from, perhaps my gibberish first post didnt make sense :confounded: Was looking for a way to create a thick line from the nodes so I dont require a texture to work from?
huzzah! you jogged my memory! it was this I was hunting for https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/Functions/Reference/Procedurals/index.html