Well. The less is always the best, but use as much as needed to make it look good. It should not look angular. It also depends on how much of the details are baked (edges for example) and how much are modeled. Around 100k can be ok it there is a reason for it. Anyways, in racing games and games like GTA the cars are rarely…
This is not for a game, it's going to be a portfolio piece, but I want it to be as close as possible to an actual game model. The model will be a fully explorable Fiat 500 R with interiors. I have some work ready but before proceeding I want to make sure I'm getting things right. While I have some (mostly, self-taught)…