Hey Peeps, I was discussing this with my friend as he's studying game art and design right now and we had a very interesting discussion on something we noticed with past gen games and the latest entries. This is something that most AAA titles tend to do and both of us agreed it was better before. It seems like like…
That is quite true now that I think about it. Most games these days let you change difficulties or lower them mid-progress (not necessary a bad thing but yes it's noticeably different). Hotline Miami was one of the ones of recent memory that was challenging in that I didn't know if I'd beat it yet still was so much fun due…