@ Count Crushmore ...don't think these are skulls. ^^ If you decide to make them skulls, you should prepare for the fact that each of them will be a unique asset. With a unique texture/material. If you make it rocks, you can make more modular or at least re-usable assets which share textures. --> saves time. good huning!
@Shuaws - I wasn´t sure at first, but they look like Skullshaped Rocks to me. That will be the way I will go at them, since I think it is a bit too much coincidence (You can see Eyesockets on every shape that I marked and some nostrils) to be not intended and even if I am interpreting too much into the artwork I think it…
Hi there! I´ll try my hand again on this one. Even if I have thought of learning Mudbox later, this concept screams sculpting to me. And the colors of the structures should give me room to experiment with painting textures, wear and aging without having to consider too many color transitions. I´ve taken the suggestion to…
@rago Nice silhouettes so far! I like how you're retaining the main negative space in the middle. How many sculpts in total are you using? I've determined I might be able to get away with using only 3 meshes for most of the large forms. @count_crushmore I think that your surfaces could probably benefit by having some areas…