Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
It's good for a 3D artist to have an understanding of rigging an animation, mostly so you understand how those phases apply to your work, for instance where to place edge loops on your character's knee to give your rigger/animator good geometry to work with. At most studios, modeling/uving/texture work and…
Let's separate Rigging from Skinning (Mesh Deformation). Many people consider both of those tasks as Rigging. I think a good knowledge of Skinning is a great idea especially someone interested in modeling characters. When in doubt keep it quads. You'll get models sent back to your for revisions the less you know about…
Thanks for the comments so far. For skinning, rigging or animating, I would focus those on low-poly characters only. I imagine dealing with moving the main joints in a body rather than many intricate parts. Basically I just want to do enough to give some life to my characters and that's about as far as I'd like to go. The…
Is lowpoly specialization a viable career path? Yes, but keep in mind your job opportunities will be very different then someone who focuses on highpoly art. Lowpoly artists mostly work on smaller indie/mobile type games, whether it be via freelance or in small studios. Lowpoly artists are also more often expected to wear…
I would not recommend focusing solely on lowpoly art, as hardware gets better and better even low end devices are capable of using normal maps and other advanced shaders, so understanding the high-low poly workflow is essential for any game artist.
Low-spec art these days is rarely about technical limitations, and almost always about budget/time/style choices. Of course, if you can do both low/high spec art you're going to have way more opportunities then if you can only do one.
While lowpoly style stuff continues to be prevalent to a degree, and isn't always related to hardware specs, you're severely limiting your marketability to potential employers by ignoring current generation content creation techniques. Getting a job in the industry is hard enough without putting artificial limits on what…
I would say its probably worth having a running knowledge of rigging. Its a huge area of study but at least how to setup skeletons, maybe a simple IK/FK switch. the funtamentals. I went thought this whole video and followed along with each step on my own project to get a good feel for what actually goes into…
I was thinking that although it's true that technology is getting better which allows artists to push the limits of 3D graphics, there will always be a place for low-spec art. For example, pixel art is probably the earliest and oldest form of digital art but there are still many people who practice it, and there will…