_______________ Q: How do textures work? I would imagine each point has a color. How you color those points is probably anyone's guess. Probably something similar to PTex, or projection mapping. _______________ Q: How does animation work? Point Cloud Animation, similar to vertex animation but with a lot more points. It…
I don't like the lighting at all, but maybe if they put artists to make more awesome stuff, putting animations, how texturing works, etc, that would be awesom.
@LATTEH people said that what they have achieved now was unbelievable and fake a lil over a year ago. they can work something out to rig up and animate this stuff lol :D
Please dont get too excited until you see lighted, animating characters, particles, and an editor just to name a few. Sorry for being a downer but Voxels ARE awesome but can be limited to us game developers.
Wait a sec. People are forgeting some things here, memory and animation. How would textures run on this? How editable would that be? How can you do UV's? How can you manage blending, color verts and other specifics? How would you export the art for this? There are tons of issues I can see, but I'm still wondering how they…
Is this new technology capable of being compatible with some reasonable system of animation? Collision? Physics? Advanced materials and reflection? Post processing? More importantly, will content be a bitch to author for this technology? They didn't discuss these important things at all. Also helping not sell their point,…
This seems great of course it will take time to adapt this. But id love to jump on cutting edge stuff, point-clouds/voxels don't really fair well for character animation. They would be limited to static geo, moving stuff like characters could still be polygons, but just a higher count. A 100,000 polygonal character in a…
Even if this particular engine never ends up running a game, the principle of voxels taking over polygons is something that will happen sooner or later, id Software is already thinking about it ( http://www.pcper.com/reviews/Graphics-Cards/John-Carmack-id-Tech-6-Ray-Tracing-Consoles-Physics-and-more ), and as far as 3D…
It would be interesting to see how they deal with dynamic objects, i.e. character animation etc... Although still, very impressive stuff and nice to see them exploring future tech!