I believe it is a hit-or-miss type of thing. Sometimes cut scenes fits perfectly into a game, and really plays their part in bringing the story to the next level, others would fit better with perhaps something like Half-Life 2 type of storytelling where it lies more in the environment and walking through it rather than…
I feel like BioWare's success with SW:TOR doesn't rely so much on how many people they can pull away from WoW, but how well they can tap into the market of people who have no interest in WoW or who are fans of Star-Wars (which is, what, everybody?). If they can do that, they'll have a successful MMO. But let's be honest,…
Lead Cinematic Designer Paul Marino paints a clear picture of how a scene is designed and directed in Star Wars The Old Republic Story telling is a big part of what Bioware does and a lot of people say they do it really well. Lead Cinematic Designer Paul Marino walks us through his job and tosses out a few animated…