It IS a pretty revolutionary technique, and it makes a lot of sense to use in such a project since it needs gritty, life-like realism. But as I've been formed as a traditional animator, it always makes me cringe when people say that mocap is so much better than regular animation because of its realism or whatever. I regret…
@Vig: Yeah, it would be a good thing if engine developers start to think about other solutions than just blendshapes and bones. A lot of engines don't even support bone scaling animation, I mean stretch and squash is the most basic principle of animation (for cartoon AND realism) and a lot of animators aren't even able to…
Yeah, it was very obvious that the faces where animated seperate from the bodies. its a cool tech, but I will always prefer traditional animation techniques.
Urbanmelon, I totally agree. The great thing about this push isn't so much that it puts mocap front and center but that it gets people thinking about stepping away from bone based facial rigs and handle it with mesh based animation, like you get with Pixar, BlueSky ect... I think we'll see more hand animated stuff that…
Looks awesome but there's so much contrast between the faces and the rest. Shaders and lighting look kinda bland and at times normal maps look really weird on characters. Also there's a considerable difference between what you see on the split screen animation comparison to the final compressed game animations. As Vig…
@ UrbanMelon, I completely and whole heartily agree. The lack of understanding, and the exclusion of things like squash and stretch on bones while other aspects get heaps of attention and resources is one of the key reasons animators run off to film where armies of people are thrown at some of the problems animators face.…
Rockstar released some more behind the scenes footage of their animation system. Check out the video after the jump I don't know if they've improved the quality past what I've seen previously but for some reason this seems a lot more solid than what they've released so far. If this technology runs on a 360 without…