My preferred approach in this situation is to automate the pipeline more. For example you mention triangulating before baking - why not have some tools that automatically export and bake a mesh? then they won't have the option to not triangulate the mesh. This will actually make things faster - then they can't say it…
Okay I'm happy to be corrected here if someone knows better than I do, but as far as I understand it: The renderer just reads the vertex data from the mesh, reads the texture data from the normalmap (optionally reconstructs blue channel of the normalmap texture if you ditched it to use a 2-channel compressed format, which…
Since I've started working in the industry I had a chance to test out all practices and methods I've learned here on Polycount and share them with my colleagues and people from other companies. The response hasn't been universally positive so far. Some people absorb knowledge but certainly they are in minority. For example…
Dustin nailed it! Once the big (or small) production machine starts whirling, it's very hard to introduce new workflow / pipeline to a team that is already in full swing. Jot down notes, concerns, ideas, suggestions about workflow / pipeline / tool issues and if you have the means and time, try and do some research on your…