I've been messing with a set I designed using 3Ds Max for a modular map I'm putting together. To make sure the pieces fit well, I pieced it together in 3Ds Max and everything fits perfectly, except one spot that is slightly off. I'm not here to ask for someone to fix this but is this common in this type of level design?…
Are the wall pieces sized evenly? I'm thinking the offset isn't being created at the area you have screenshot, but most likley somewhere else, we may need more pictures of your scene to diagnose this. Are you using snaps? Someone might say otherwise, but regarding your other question if this is normal, i'd say no. Mainly…
That. But also. using an N-gon shape rather than circle will support more angles Conbined with loft/sweep/path deform youll get full control over the shape as well as being able to change it later To avoid angled ends caused by doing the above, extend your path beyond where you want the piece to end and use slice modifiers…
Using math and 90 degrees as my base and finding some place on the internet to go by the rule of four, I have one piece that's a hard right angle, I have four pieces at 22.5 degrees, and eight pieces at 11.25 degrees. All line up to the grid and meet up at the grid points where they need to connect. Phew Knowing this now,…
Going off the image in 5. Rotation Point, through this link... http://www.gamasutra.com/view/feature/130885/creating_modular_game_art_for_fast_.php I'm trying to create a curved piece that I can use throughout my map to create a soft right angle. Once I meet that right angle, I'll go with a couple of straight pieces or so…
It helps to think in terms of boxes for each segment. Unrotated boxes. Each segment needs to fit within grid-unit boxes, with the ends snapped to the grid. If you're re-using the standard straight segments, but rotated 22.5 or 45 degrees, then you need to make sure both ends line up to the grid when rotated that way.…
I've fixed my right angle corner to fit the grid on both ends. I'm trying to fix my 45 degree angle piece to fit but unsure of what would work to make sure it fits on the grid. I have a straight piece to start then an angle of 22.5 with a second curve of 22.5 on the end. I forgot about this post and thought I'd finish and…
I moved this thread from General Discussion to Technical Talk because it's not a gd kind of topic. I would double-check that the angled pieces fit exactly into your grid, on both ends of each piece. A small discrepancy will magnify as you lay out the "track", increasing the offset more and more.
There's your problem~ edit: actually re-read above post about you redoing it. No idea. Edit2: it's the door ways? are they not properly to scale with the rest of them?