That. But also. using an N-gon shape rather than circle will support more angles Conbined with loft/sweep/path deform youll get full control over the shape as well as being able to change it later To avoid angled ends caused by doing the above, extend your path beyond where you want the piece to end and use slice modifiers…
Going off the image in 5. Rotation Point, through this link... http://www.gamasutra.com/view/feature/130885/creating_modular_game_art_for_fast_.php I'm trying to create a curved piece that I can use throughout my map to create a soft right angle. Once I meet that right angle, I'll go with a couple of straight pieces or so…