But you can use edge padding too, and then you should not get edge issues even on lower resolution. 2k for a simple cube wouldn't make any sense...Also you don't need hard edges on every UV borders. Actually its the reverse. You need UV splits everywhere, where you have hard edges, but you can have an UV split without a…
Don't forget to put a soft edge when your UV is sewed and Hard Edge when it's cut : I have a script for maya if you want: If you have something like this,you need to cut your UV and make hard edge because normal map can't offset so much angle:
Thanks ANTUT, I'm already doing this though (6 islands + hard edges with bleeding). SCRUPLES I took your files and did a max scene with it. Still getting that little shading problem. Maybe I'm doing something wrong with my cage? This is my scene: https://dl.dropboxusercontent.com/u/33632100/Cube.zip Thanks again!
SCRUPLES Off course it is :-) The cube is the most simple example we can get I guess but after that, it can relates to a more complex mesh. I was only trying to get a perfect result and then, I could apply this technique on a real bake. Thanks for testing this. I think its pretty clear now. OBSCURA You're absolutely right…
Hey guys, Here is my final result in Marmoset. I feel we still see a small edge connection on the corners but I guess thats the best it can get: Marmoset Viewer: https://dl.dropboxusercontent.com/u/33632100/Marmoset/CubeTest.html I Baked with xNormal (although, I got pretty much the same result testing with max): -…
Thanks Neox, I beleive earthquake for sure ! I'm going to test this right away. I think I misundertood the post of EarthQuake at first. I didnt see the mesh setup he was talking about so I though he was talking about the Y invert in the normal map settings. I also watch the tutorial that busterizer posted. Very…