The thing is that I want to texture with the spotlight tool/Polypainting in Zbrush. But I think I need to do that on the hi-res model because polypaint looks bad with little polys. To make the polypaint into a texture the hi res model needs uvs, right? So I need to copy the UVs from the low poly model to the hi poly ... or…
Could someone please give me input if this workflow is correct/possible? 1. High Poly Model in Zbrush without any subdivision levels 2. Retopo the High Poly to get a low poly version with edgeloops around the mouth, fingers, joints ... 3. Create a UV Map for the low poly version 4. Copy the low poly UV Map to the High Poly…