Hmm. cant nest quotes. Lods: if youre sharing textures across lods you need to lay uvs out very specifically - its hard to give a good example without pictures but you need to place uvs perceptually in place from a planar projection rather than based on how they are actually connected to each other Shader effects: the…
Hey man, thanks for the answer - if you could be a little more specific, I'd like to understand your points! Interesting, can you elaborate? I don't get it. Ditto. A specific example would be great! See Warren answer about grouping shells in modern packers - I think it covers this use case, let me know if it doesn't. You…
Headus is probably one of the better alternatives. I haven't tried it myself but it appears to have some handy tools. However, Headus is a classic example of what is known in the industry as a "programmer UI" - a UI created by someone with no insight in UX/UI. Another problem is that it's a third-party program with no…