Hi there! I was wondering if anyone knew any quicker ways to polygon model hair other than making one polygon piece and duplicating it... over. and over... and OVER... AND OVER...! Specifically to look something like this. http://indyzone.jp/catalog/form/houdini/h13/saintseiya/img/image01c.png Last time I modeled something…
I do a lot of hair in that style. Brute force is how I do it. The best shortcut advice is that the only really unique hair 'clumps' you need are up front and on the sides. Everything behind can be generic clumps with small tweaks for silhouette. I usually model a single hair clump and use spline deformation to place them…
Brute force is the best approach to make hair in my opinion. So get ready to duplicate tons of hair strands. However you can make it easier on yourself by making a quick block out sculpt to get a good idea of the volumes of haircut you want to achieve. I personally like to use hair and fur in 3dsmax to quickly spread the…
The image you showed looked like the hair has volume rather than being strips, so you could replicate that with a custom brush in zbrush. linky : [ame] https://www.youtube.com/watch?v=-_BFWjqNV-s[/ame]