Hello everybody, this is the first part of the tutorial series I'm making, about some technical finenesses that can be done with Unreal Engine 4. I'm planning to cover a wide range of thing in the series, from beginner to across intermediate to advanced topics. Chapter 1 - Custom HP bar, damage, heal --- beginner level---…
Glad you liked it. Topic suggestions for the upcoming chapters are also always welcome. So if anyone wants to know about something, then it can be dropped in here.
I don't know if it would fit in here, and maybe too complex or broad for this thread, but I'd be interested in procedural skies, as you mentioned it in another thread. Or maybe a sub-topic pertaining to procedural skies, like clouds, something like this. Or water!
Hi, sorry for little necro, could you please show in more detail properties of the material? I am trying to add refractive sphere to widget and there is no 'Refraction' option in the output for any of the UI materials. If switch material domain, it refuses to show up on the screen. Yet you somehow managed to do so, could…