The issue is related to the way it deals with perspective. At the core the ZB viewport is pretty much 2d, which can causes unexpected distortion especially on faces and this can make likeness sculpts very tricky. Now of course it is still possible to make fantastic work with it, but yeah, for someone coming from other…
if the point order is consistent then subdivision levels and sculpt layers will be updated without requiring any reprojection. use it all the time this way. you have to set a layer to record mode before importing geometry into your ztool for this. if your mesh comes in with a different point order however, zbrush will…
Before diving any further, have you asked your lead/producer if you can stick to what you like, or even use both ? Forcing you to switch could be quite counter productive, especially since the end result is just a universal OBJ model anyways. Nasty1 : I don't think this is a matter of finding the tools or getting used to…
Not that I know of. As mentioned by Cryrid Zbrush has some very solid reprojection tools, but its layer system is very limited and does not allow for the kind of layer importing operations you are used to coming from Mudbox (this can be quite troublesome when dealing with blendshape authoring within Zbrush).