Thinking about it some more. You have these separately printed designs, but you want to design them all together as a cohesive whole, on a 3D model, right? So then you should build a 3D model, with each design as a separate part. Then you can use Texture Baking to convert each 3d design into a printable image. The trick…
If I understand the situation correctly, you need to make a set of image files at a specific size for printing. Each image must fit its specific pattern template, which was given to you as paths. What I'm saying is to use the Plane to determine the rectangle extents for each design, then use that as your uv for the pattern…
Hey Eric hopefully this will help. Here is a image of the Illustrator paths that they use to cut the graphics. Take for example the very front of the hood, front center. It is 491.612 mm by 233.937 mm which is roughly 19in x9in. This is the path I imported into 3D max to make my poly parts from so I knew they was the…
Ahhh I think I get what you're are saying now Eric, As you can see from the middle image I already have some pretty low poly parts build for each separate part. I just need to finish bending them in the right angles to match the body lines of the RZR. Once I get this done I can poly paint all those parts and bake each of…