GWS3 started with a simulated NaughtyDog animation test. Climb up a ladder, cross a small platform then get to a lower platform on the other side. 1 perspective and 1 cinematic camera. as far as one can get in 8 hrs. This is where I'm at for 8hrs. gonna take to 24hrs and see what I have. Any feedback appreciated [ame]…
It is looking much better! i have to say the cut to where she is crouched looks a little strange. maybe add a pause before you cut to the next view. So add a few seconds of her crouching then switch camera views and hold the pose a little more then continue with the animation
Looking like a solid blockout! Nice! Really good that you can get all that out in 8 hours. Nice actions too. As far as taking things further goes, I would slow a lot of this down. Your poses are all in place but before you can go in to strengthen and break them down, it's worth taking a few moments to go over the timing a…
*Edited last post with new render @Arturow Ok I see what you mean. Yeah there's full extension in the knees. I might have to give it more time at full extension for it to not read as a pop, I'll play with it. Alright... maybe not... something really F'ed with the file... nope nevermind. fixed it.
@Hito , the first ones specially in his right leg but when I look it again , it may be because I am not watching his entire leg in the camera , maybe my brain is tricking me :P
Thanks for the pointers! 12 hrs... Time to move on. addressed the spacing issues, definitely the weakest aspect. Fixed the slip. Adjusted the fall/touch down pose. fixed the camera moves a bit too. Fingers and some overlap stuff. [ame] https://www.youtube.com/watch?v=C_ujQwJwleI[/ame]
The timing on the cut is easily fixed. it is a bit too late. @Arturow, what kick down do you mean? In the regular steps or the bit before she climbs over the top?