Thanks for your nice and useful feedback! Texturing is done by making material shaders in the Unreal Engine, using some basic grunge and cloud textures from photoshop. Modelling is done in 3ds Max while adding some smaller details like bolts and tubes with Xnormal in photoshop. It's quite messy sometimes, but it was my…
This looks great! All meshes i would assume are self-created? What packages have you used in your workflow, particularly for texturing? Any Quixel or Substance? I have feedback and critique for the scene: - I feel the ceiling and floor designs are too repetitive. Maybe adding some dirt decals (even subtle) could help to…