So here's another update. I worked with the material in UE4 some more and the only fix that worked to get it to match the color from substance designer was to multiply the albedo by itself. I have it in a closed room, updated sphere reflection and built lighting. It looks super washed out in the texture viewer within UE4…
Put some more work into this, Switched up the brick size. Also reworked the shapes. Noticed that the bricks in the ref have more rounded shapes. Also worked on how pushed out the grout is. Im feeling better about the color ATM, completely satisfied? No. But Ill keep cranking on this. Again keep the crits coming. =D EDIT:…
NEWEST NEWEST I am thinking about doing a fan remake of the garage from the Fallout 4 trailer. So I decided to fiddle around with a sloppy grout brick wall texture as seen in this screen shot. ...and this is what I have so far. Just looking for some crits as to how I can push this a little farther. Also I haven't started…