I haven't used dDo in a while but I thought in an older version I was able to keep my textures tiling. Currently I am finding my layer masks don't tile are area going to create some noticeable seams. Am I missing a check box somewhere here or do I need to go and edit all of the masks to make sure they tile?
The reason is the mask tiling. Masks and Megascans samples are from what i know 1k, meaning if you are making a 2k texture it will tile 4x filling up the 2k space. Go into the "more options" tab in dynamask and change the scale on the different slots making the mask (mainly primary texture and secondary texture). I just…
@armagon I modeled a high poly of the terracotta tiles and baked down the info into a low poly mesh. That pic was just using the plane viewer in 3Do. I didn't triangulate my low poly mesh so viewing it on that mesh in 3Do was broken. @Synaesthesia I was able to mess around with the curvature map and remove a lot of the…