Hi, I'm using a IK Spline system and trying to animate a snake in the 3ds Max. The snake will need to coil and rotate around itself but the IK Spline Twist is making it twist when it is in a determined angle, I try everything to stop this behavior but don't have success... Do someone to know a way to deal with it? Thanks!
try looking up the tank track setup on youtube; it's a combination of spline IK and path constraint. I'm pretty sure there's something in there that keeps every link stay oriented in the correct direction
If you search CG Society you'll find a bug from ~2005 where they explain a bug in Spline IK. It's still around. The workaround is 1. Create a duplicate dummy bone chain. 2. Apply Spline IK to the duplicate. 3. Position constrain your orginal bone chain to each duplicate. 4. LookAt constrain each orginal bone to the child…