@count essential key to good textures are good resources, your stock for the textures looks kinda weak in the first place which will lead to boring looking assets. try to get stuff more varying look at ACTUAl patterns how they look like how they have different colors in different areas, how everything is not flat. you can…
my breakdown so far: and i also made a refboard and gathered refs for all the props and materials if anyone asks i used "pureref" for the management of my ref pics @stranger that commodore looks good for now :D im going for - maya/zBrush modeling - xNormal baking i will try to create my textures from photos i should have…
I am not realy sure if my source images are to blame - I use Filter Forge since it has a large collection of presets and I have the ability to tweak many parameters (in Theory, not that I am realy able to do it just now). I thought that would be a way to avoid to much work in Photoshop in getting Images from different…