The rest of the team is in Blender, and there are custom tools and workflows that require me to stay in Blender. Here's a question: is the best way to do a Radial Array to now use Geometry Nodes as detailed in this video tutorial? It looks like the Array modifier is for Linear Arrays only. The Fastest Way To Make Circular…
Yes, by using the scale tool on those parts with an axis constraint and pressing '0' during the operation. That's at least one way. Also let the record reflect that Blender has changed massively in those 9 years and had a major interface revision in 2.8 so some of these comments further up merely serve as a fun trip down…
Oh of course yeah, but there's definitely something weird going on since there is also the issue of the tool working find with multiple vertices, but requiring the "vertex only" tickbox to be ticked for a single vertex bevel. Anyways - at the end of the day I am fine with the way it works, but it is definitely not as…
I've tried using Blender not as a replacement but perhaps as a secondary tool to Modo since it's stronger I feel in character animation and rigging. But it's been difficult. The user experience has definitely been a downgraded one for me. I mean Blender versions are easier to learn now and no question you can reach hi…
Chiming in as another avid vertex-extruder :) Extrude a vertex > split the resulting edge in two > move the resulting vertex to the desired location > bevel that vertex to get a perfect, evenly divided arc in space. And of course that's just one out of many other uses of that feature. Very cool stuff, and it's certainly…