To get Blender more in sync with how Modo does UV selection, enable the UV Sync Selection button pictured here. Select a UV face and press the L key to select the shell in the UV Editor. .
E will extrude whatever you have selected. Vertex, edge, face, bone, curve point, etc. Alt+E brings up a list for other extrude operators such as extrude individual faces. The default input/keymap in Blender is still extremely difficult to learn though. It isn't designed how any artist would probably design it. It's…
extrude edge/vertex this feature is rarely used or not used at all I still dont know why so many modeling feature needed in Blender, modo when for most part of modeling just need 3 of them extrude face, cut and insert loops highly specialized programs are better than one
Blender has got various selecion modes tab assigned to shift+g by default. you can select by angles, face orientation, coplanarity and whatnots. made me try to immitate that menu by using modo scripts in modo. I also liked how blender memorizes the hard edges and creased edges automatically. vert easy to selectedges with…
Blender is very capable. I even feel for normal modeling task, Blender's viewport is much snappier and faster to work with. 1 thing I don't like however is how you need to assign different hotkeys to do the same thing for different components. For example, extrude is not just a single extrude; you have extrude vertex,…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…