You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.
Modo's Group Selected Items exists in Blender, but it's different. You have to enable the Add Mesh: Extra Objects Add-on to get Parent to Empty to show up under the Add > Mesh submenu at the very bottom. Ctrl-G (Modo) does something else in Blender. I assigned this to the Shift-P hotkey, instead. Thanks to Lukas Stratmann…
E will extrude whatever you have selected. Vertex, edge, face, bone, curve point, etc. Alt+E brings up a list for other extrude operators such as extrude individual faces. The default input/keymap in Blender is still extremely difficult to learn though. It isn't designed how any artist would probably design it. It's…
Blender is very capable. I even feel for normal modeling task, Blender's viewport is much snappier and faster to work with. 1 thing I don't like however is how you need to assign different hotkeys to do the same thing for different components. For example, extrude is not just a single extrude; you have extrude vertex,…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…