You can change vertex size in Blender by scrolling down in the Themes menu in Preferences. The default is 3 pixels, which feels very close to the tiny object origin in size. I doubled that value to 6, which is closer to Modo's default vertex size and also makes it easier to select vertices.
Oh of course yeah, but there's definitely something weird going on since there is also the issue of the tool working find with multiple vertices, but requiring the "vertex only" tickbox to be ticked for a single vertex bevel. Anyways - at the end of the day I am fine with the way it works, but it is definitely not as…
Chiming in as another avid vertex-extruder :) Extrude a vertex > split the resulting edge in two > move the resulting vertex to the desired location > bevel that vertex to get a perfect, evenly divided arc in space. And of course that's just one out of many other uses of that feature. Very cool stuff, and it's certainly…