To get Blender more in sync with how Modo does UV selection, enable the UV Sync Selection button pictured here. Select a UV face and press the L key to select the shell in the UV Editor. .
Modo's Group Selected Items exists in Blender, but it's different. You have to enable the Add Mesh: Extra Objects Add-on to get Parent to Empty to show up under the Add > Mesh submenu at the very bottom. Ctrl-G (Modo) does something else in Blender. I assigned this to the Shift-P hotkey, instead. Thanks to Lukas Stratmann…
Thanks, everyone! I actually want to get into Blender because of it's modifier system. Many people say that Modo is good for concept art but I'm not a "fire and forget" person, I like to tweak and iterate stuff and doing this with a few modifiers in the stack is certainly easier than ctrl-z a lot and then redo stuff again.…
Well Modo can extrude edges (by that I mean pull another poly from an edge) and as for Blender's vert extrude... its really due to just having a different workflow in the sense that Blender uses them in ways that other apps do with different features. So for example... extruding verts (with edges attached) + modifier keys…
I'm not a super avid Modo user these days but I'll tell you what I know about how Blender's selection and normal editing compare to Modo. Selection isn't smart like Modo in that you can't press the up arrow and continue the selection. However, checker deselect does that job in the majority of cases. There's also the…
Chiming in as another avid vertex-extruder :) Extrude a vertex > split the resulting edge in two > move the resulting vertex to the desired location > bevel that vertex to get a perfect, evenly divided arc in space. And of course that's just one out of many other uses of that feature. Very cool stuff, and it's certainly…