update 02 - exploring the textures So, looking through forums and tutorials, it has been advised to use saved textures from .bmp images: example: [image (png/jpg)] >photoshop > save as .bmp as RGB 16bit > re-open .bmp >save as .dds done a few experiments to see where i may be going wrong here. before I continue, I am…
yeah, I followed the official Bethesda tutorial for the obj to nif process using nifskope etc and there are two results: 1. if I start fresh in nifskope it gives me a completely black material with no diffuse etc. 2. i I open an existing skyrim piece of furniture (nordic 1 benched table) it will create the blotched look as…
hi pixel patron, I used that texture,thanks for that, I created a primitive cube and applied the texture: I followed a tutorial, in which he created the mesh, textures and using an existing skyrim mesh for reference etc. and this is the result: Pretty sure something is not right haha. Im having 2 thoughts: 1. the problem…
Quick little update 01: I'm going to be doing several tests based from pixelpatrons advice. I've basically needed to see if the issue at hand was caused by either my modelling in general, my texturing (general texturing and allocation of textures within the data folders for skyrim), whether I need to try different programs…