Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…
No problem dude, happy to be helpful. :) Well the choice to build "modular" components or not it depends on the type of environment you are working on: in certain cases although you want to have meshes that can be repeated in the environment (like rocks or stones or trunks, light poles, etc.) they don't have to fit…